The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before.
On a similar note World of Warcraft just launched "WoW Forever", a nostalgic throwback to vanilla WoW. Millions of people tried to play on the first day and for the first time ever during a major launch of WoW, everything went smoothly and players were able to log in and play without lagging out. Normally it took a few days after launch for servers to catch up to demand and allow people to actually play the game without lag or disconnections. I'm confident that AI played a major role in allowing Blizzard's team to navigate a WoW launch successfully for the first time.
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tlhunter
Quake 4 was decent. It's the Doom 3 engine in the Quake 2 universe.
I've replayed Quake 1 and Quake 2 dozens of times but I'll never play Quake 4 again.
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keyle
Is there any video footage of it done? A graphic alone as a preview...
379 downloads at this time...
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imbusy111
It wasn't a good game though. I tried it a few years ago and it felt very sluggish. Definitely not some classic worth playing now.
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whalesalad
Quake never really did it for me but Unreal Tournament... oh yeah.
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johnnyApplePRNG
This feels wrong... like releasing post-humous musical albums the original artist never finished or intended to finish.
I think a cool middle-ground for the future could be that AI-based modding becomes a first-class service provided by game companies. That way, they could reasonably own the IP of mods (especially if they provided the AI services), and it'd sort of end-run around like, "oh but you just copy the game or make the game" but instead, the fundamentals are there, the platform is there, etc. Make it easy for customers to play their mods with friends, etc.
The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before.
On a similar note World of Warcraft just launched "WoW Forever", a nostalgic throwback to vanilla WoW. Millions of people tried to play on the first day and for the first time ever during a major launch of WoW, everything went smoothly and players were able to log in and play without lagging out. Normally it took a few days after launch for servers to catch up to demand and allow people to actually play the game without lag or disconnections. I'm confident that AI played a major role in allowing Blizzard's team to navigate a WoW launch successfully for the first time.
Quake 4 was decent. It's the Doom 3 engine in the Quake 2 universe.
I've replayed Quake 1 and Quake 2 dozens of times but I'll never play Quake 4 again.
Is there any video footage of it done? A graphic alone as a preview...
379 downloads at this time...
It wasn't a good game though. I tried it a few years ago and it felt very sluggish. Definitely not some classic worth playing now.
Quake never really did it for me but Unreal Tournament... oh yeah.
This feels wrong... like releasing post-humous musical albums the original artist never finished or intended to finish.
Nice job Claude
Who knew there was a Quake 4?
"Play the original campaign"
!remindme 74 years.
https://grok.com/share/c2hhcmQtMw_f6980a4a-d6af-4ec9-ad4f-b1...
I think a cool middle-ground for the future could be that AI-based modding becomes a first-class service provided by game companies. That way, they could reasonably own the IP of mods (especially if they provided the AI services), and it'd sort of end-run around like, "oh but you just copy the game or make the game" but instead, the fundamentals are there, the platform is there, etc. Make it easy for customers to play their mods with friends, etc.
Finished by AI