baalimago

Stuff like this makes me really happy about AI. The convenience that AAA lacks, or that they intentionally withhold, is now within reach.

show comments
cedws

How does it actually recompile, does it use an existing tool? I can’t imagine the agent combs through every routine and hand translates the assembly.

show comments
phaser

what was your workflow for creating this? there's now extra guardrails around decompiling / reverse engineering, do you think this is still possible to do or were you just lucky enough to do it before the guardrails?

show comments
Benard-dev

This is great, I also grew up on Black Ops 2. How big is the recompiled binary compared to original?

alanfranz

The README is very much AI slop. Why don't you people write by yourself at least your READMEs? Explain the why? Explain the advantages? You can still ask AI for reviews.

Almost every paragraph makes me want to ask: "so what?"

> There is no Wine and no JIT: the game runs as native code, in one process > the campaign runs at 51–60 frames per second

So what?

Is it a matter of running the game in itself? Was the game not running on Apple M-series in any way, so you're unlocking something that was impossible before?

Or does the game just ran faster (more FPS), load quicker, render better, what?

There's no comparison to how the game runs on x86, or how it runs on M-series with translation layers (IF it runs).

This is an exact manifestation of the AI slop problem. A lot of details. A lot of "how". A lot of "what". So little "why" - you need to read a lot and in the end your questions are never answered, and you don't understand if the project makes sense at all or is just something "we did it because we could". I'm perfectly happy to read AI generated text if it's properly and clearly written and answers the right questions.

show comments