Interesting, thanks.
Seeing agents querying compiled code using reflection to find references looks painful and inefficient. Made me want to help little buddy somehow, but had no idea how
spicyusername
Love to see C# love.
It's a great language. Super underrated in my opinion.
Unions coming in .NET 11 / C# 15 are going to be great.
JFuzz
Hey man, just wanted to say thanks! I pulled this down and adapted the skill for Unity development, keeping Graphify C# as an external analysis tool. My adapted skill isn’t publicly available yet, and I'm going to add it into my standard Unity Package development workflow to see if I can find some additional value in how the CLI and structured JSON make semantic information accessible to coding agents. I think this will help (maybe not on a full Unity game) but if you'r building multiple Unity Packages or have existing Unity Packages. Appreciate you sharing this!
Merad
Interesting! Have you tried it on any large code bases? I have to wonder if json is going do become unwieldy at the scale of millions of LOC - a SQLite db might be a better choice.
yodon
I don't understand why Microsoft and JetBrains aren't shipping versions of this. It seems like exactly what Roslyn was designed for
Interesting, thanks. Seeing agents querying compiled code using reflection to find references looks painful and inefficient. Made me want to help little buddy somehow, but had no idea how
Love to see C# love. It's a great language. Super underrated in my opinion.
Unions coming in .NET 11 / C# 15 are going to be great.
Hey man, just wanted to say thanks! I pulled this down and adapted the skill for Unity development, keeping Graphify C# as an external analysis tool. My adapted skill isn’t publicly available yet, and I'm going to add it into my standard Unity Package development workflow to see if I can find some additional value in how the CLI and structured JSON make semantic information accessible to coding agents. I think this will help (maybe not on a full Unity game) but if you'r building multiple Unity Packages or have existing Unity Packages. Appreciate you sharing this!
Interesting! Have you tried it on any large code bases? I have to wonder if json is going do become unwieldy at the scale of millions of LOC - a SQLite db might be a better choice.
I don't understand why Microsoft and JetBrains aren't shipping versions of this. It seems like exactly what Roslyn was designed for