First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations...
This is a really good proof of concept. I would use this.
Something about the moment of the turn itself isn’t working for me though. Just before the turn you have essentially no information about the route ahead, until after the turn is completed. This would make a sequence of consecutive turns difficult to navigate.
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orbital-decay
This looks pretty neat but also distracting and not very convenient. A useful follow mode should provide a view into the next several dozen seconds of road conditions. This projection forces road sections after sharp turns to go off screen, and does nothing to compensate for that (e.g. by rotating the view), so the distance and time of useful prediction changes constantly. Since you're already willing to give the driver nausea, consider unwrapping 90 degree turns into something more straight until they're close enough.
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tantalor
I see a whole new business category being born: Nausea as a Service!
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leblancfg
Great idea and demo. My main gripe when using Google Maps in the car is lack of information about the next turns — when do I change lanes, and to which one? This could be natively addressed here, especially if the blue navigation line was a little thinner and showed which lane(s) the driver needs to take.
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vessenes
This is cool. May I suggest that you make the standard deformation much less spherical? I do not get nauseous that easily and it made me a little nauseous, feeling like I was falling. I would not want to watch that while driving in a car. But 1/3 of the way from ‘flat’ to that would be super useful.
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pmkary
This is pure Bret-Victorian magic. Really the greatest single notational/visualization I have seen in a long long time. Wow. I'm so in love.
Orbify_Karsten
Thanks for sharing! Building this in public, check my X for more updates! https://x.com/karshuit
kogus
I don't really know why, but the thought of my (elderly) mother using this made me laugh almost as hard as the El Risitas guy[1]. I adore it, and it also should never ever be used in any car GPS scenario. It's far too distracting, and puts far too much emphasis on the places you are not going.
I could see it being useful for a more exploratory style of map, however. Games like Pokemon Go come to mind as a place where this would be pretty cool.
Proposal: The use case is to inform the user of landmarks on the route before they need them, giving visual cues about the scenery.
It's missing an early distortion along the direction of the turn though, each turn feels jarring and drops the useful spatial awareness aspect.
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anigbrowl
The concept is good, the implementation not so much, at least not on desktop. Mouselook doesn't make sense here; A and D should turn, not sidestep, which you can't do in a car. You do show a car right at the outset so people are going to imprint on that. Lack of arrow key support also alienates non-gamers.
krm01
This is surprisingly useful. As I was imagining myself behind thr wheel I felt it was more clear as to when/where the next turn is. Probably because it combines top down flat with 3d spatial vs just one or the other. This was really good. I want it.
Kim_Bruning
Patent Pending, In europe?
TIL Software Patents are still totally a thing in Europe via a back door.
namuol
Neat!
Not sure if this is meant to be practical, but I think this would work better if the upcoming turn was centered in the view once it’s within a certain range, as a kind of anticipation. This helps prepare for the jarring shift in perspective and, in case there’s multiple turns in short succession (as there might be when exiting a highway, for instance), gives you a visual heads-up about what’s next.
Waterluvian
I think this takes the record for top thing that I expected to be wildly unintuitive and turns it to be incredibly intuitive. I absolutely love this and want it for real. It gives me a road view and an aerial view and transitions smoothly. Needs polish and to somehow be accessible in seconds for everywhere but I would default settings this in my car if it was there.
lacoolj
Patent Pending?
Any patent attorneys here know what exactly about this is "patent-able"?
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Zebfross
Mine gets stuck at loading 90%.
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butternutsquash
As a side effect, this is a neat way to visualize Gaussian splatting! As you go further away from the main navigation route, the quality of the rendering continuously degrades, until it eventually becomes sparse ellipsoids (i.e., you can see the individual splats).
Dansvidania
Absolutely honest question: what is the advantage of this over a top view navigation with the orientation following the orientation of movement? Am I missing something?
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Coeur
Beautiful perspective if you need to take a left in 500 meters. Not so great if you have to take a left in 3 kilometers because that would just not be visible.
Now of course you could change the parameters so that the upper screen border is 3 kilometers. But normal standard perspective is even better, because it can show you up to infinity. The inherent concept here is that there is a cut-off at the top, and that there is always a lot of unnecessary stuff near you whizzing by to look at / dopamine kicks. So you would have to constantly look at the screen - instead of at the road.
Navigon (among others) back in 2009 showed a perspective that balanced between showing the next junction and the next few kilometers. And leaving out anything unnecessary. I like that better. Example: https://www.notebookcheck.com/fileadmin/_processed_/csm_Garm...
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efficax
I've been playing video games for decades and this made me sick to my stomach almost immediately, but neat otherwise
dom96
Gets stuck loading at 90% for me
jonash54
A problem of open GeoData is very much their coverage and availability in the EU. While the countries and their survey offices are required to release high value datasets in standardized form, some simply don’t. In Germany we have 16 states and every one of them has their own standard and pipelines for generating that data, and everyone releases it differently. Take LiDAR: Bavaria should be distributing it through OpenData portals and is required to by the EU, but they simply ignore that and charge 8000€ for it. Building international or even EU wide geo-projects from OpenData like https://hillsha.de is difficult because of that, you never get full coverage.
But as a tool for mapbuilders for small areas or planned tours i think this could be great
angiolillo
Neat!
It might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.
I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.
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ChipopLeMoral
This made me feel sick in 5 seconds.
speby
Neat. Kinda novel. But sort of impractical and doesn't solve a problem anyone actually has with current navigation UIs. I still like it anyway.
andy99
Very cool, after watching a minute it grew on me and I can see why the perspective is useful.
My immediate thought is that this is what is would be like to drive in The Spindle in Neuromancer or any similar space environment that’s spinning for artificial gravity.
dengsauve
The top down view of upcoming traffic complications ahead of a forward angled view of your surroundings seems incredibly practical to me.
I'm fortunate to not suffer motion sickness in general, but I showed this to my wife for 5 seconds and she was feeling motion sick.
Personally, I love it. It's fun, and I look forward to using it one day in lieu of exclusively top down or forward angled alone nav tools.
maqp
looks cool.
But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.
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hexator
A variant of this but taking place on an O'Neill Cylinder would be amazing. I've always been captivated by the idea of the horizon curving up in front of you.
grep_name
I almost immediately click-dragged into a nearby building by accident, and am fascinated by how this engine attempts to extrapolate the inside of the building using only information about the outside. It's kind of surreal, and slightly more convincing than it feels like it should be at times
Fraterkes
Folded cities being primarily associated with Inception instead of ringworlds really shows you pr is everything.
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recursive
In the demo, the "Destination" and "Point of Interest" seem to be floating around randomly. I'd expect them to point out the things they're labeling, but their movement seems to bear little correlation to anything.
SubiculumCode
let's give drivers motion sickness isnt a good strategy, just my opinion.
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nelox
Thanks for the Vertigo Rollercoaster
prometheus1992
Nice work! This sort of reminds me of a game I saw demo'd on HN about a year ago, where you could walk and talk to the people and do some tasks- the difference being - in that game the world felt like a convex sphere and here it is concave.
SkepticalWhale
Very cool. This would actually save me from those terrible times when the navigation tells me to turn, but not which lane is best for the next turn after that. Now I could visualize it clearly.
That being said, it is a little dizzying to watch.
NDlurker
At first I thought this was a cool gimmick, but this seems like it would be really helpful. You get to see the angle of the curve from the driver's perspective and the overhead view at the same time!
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very_good_man
Insanely cool. Good job!
arjie
That was surprisingly nice. I get to see the far distance on the map. Something has to be done about turns, though. They’re far too whirly for me. Good demo!
jubilanti
Is this supposed to be usable at all on Firefox Android?
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Conscat
I don't remember a map from the movie so I didn't know what to expect. Instantly I love this. I actually wish I could have this rather than street view in Google Maps.
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Keeo
Huh, patent pending? I am somewhat sure there is a mod for minecraft.
[deleted]
ourcat
Nice. I'm loving seeing the increase in usage of Gaussian Splats these days.
And it's getting so much easier to create them too.
phyzome
Sounds cool, but it's too heavy for my laptop.
thatmf
Very cool but wow that just triggered motion sickness I didn't even know I had
ViktorRay
This is insanely cool. Incredible.
creativeSlumber
this looks pretty cool.
since it curves the the 3d map, what would it look like when you are driving through downtown highrises? would the tops of the buildings clash into each other?
what about steep uphill/downhill sections ?
maestroquirk
Would love this for walking around nyc
nnevatie
Looks ok but easy to get lost literally into the weeds of the vegetation.
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iamleppert
Navigation needs to be low cognitive overhead to have mass appeal. There's a reason why people do not navigate with satellite or photo real maps. This is an interesting projection and visualization but doesn't have much practical value.
plumbees
This is great but also i want to vomit
camgitt
gave me motion sickness in the turns, but i guess i should be looking at the real road
d3rockk
This would be an insane video game map.
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idiotsecant
This is pretty intuitive and useful, I think. I would suggest swapping to an angle equal to half the angle of the turn once your approach is within a certain distance, to show the user what is coming up around that turn. Frequently you need to turn then turn, so seeing 'ahead' a bit would be cool
Zero chance you can patent this though.
dogscatstrees
Spent 20 seconds on it.
mpalmer
Very cool idea. I was on board until the first turn, then I just felt seasick.
B1FF_PSUVM
Does it come with barf bags, or at least a discount coupon?
bluerooibos
Good luck with that patent.
ThouYS
ok this is nice
iJohnDoe
Bad ass. Nicely done.
lofaszvanitt
Finally something new and shiny. Looks promising.
dreamcompiler
Cute. Only runs at about 1fps on my 5yo LG phone but it's a miracle it runs at all.
julienreszka
What problem does it solve tho ?
nicwolff
What the hell is "right drag"?
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j45
This would look great on an iPad mini running as the vehicle display.
And likely in most EVs.
It's completely wild that they're trying to patent a visualization that already existed in multiple movies.
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gxs
Does anyone else hate how Google Maps zooms in right before a turn?
Yeah go ahead and completely change the scale of what I’m looking at a night quite predictable time just as I’m about to need the map the most to make a turn on a street I’m not familiar with
Absolutely fucking brilliant idea
This is why I use Apple Maps and thankfully in the Bay Area it’s more than at parity, it’s frankly better
All that said, this UI is actually awesome - just needs a little tweaking for the turn animation but I’d 100% use this - incredibly intuitive
tehnoslow
Cool idea, but it feels more suited for pedestrians or cyclists moving at a slower pace. Not sure this format would work well in a car, since you can't really see the whole road ahead.
At 100 km/h, you need to grasp the route and upcoming turns quickly and this view might not give you enough time to get in the right lane.
Still, props to them for trying something new.
First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations...
https://berglondon.com/blog/2009/05/04/here-there-influences...
This is a really good proof of concept. I would use this.
Something about the moment of the turn itself isn’t working for me though. Just before the turn you have essentially no information about the route ahead, until after the turn is completed. This would make a sequence of consecutive turns difficult to navigate.
This looks pretty neat but also distracting and not very convenient. A useful follow mode should provide a view into the next several dozen seconds of road conditions. This projection forces road sections after sharp turns to go off screen, and does nothing to compensate for that (e.g. by rotating the view), so the distance and time of useful prediction changes constantly. Since you're already willing to give the driver nausea, consider unwrapping 90 degree turns into something more straight until they're close enough.
I see a whole new business category being born: Nausea as a Service!
Great idea and demo. My main gripe when using Google Maps in the car is lack of information about the next turns — when do I change lanes, and to which one? This could be natively addressed here, especially if the blue navigation line was a little thinner and showed which lane(s) the driver needs to take.
This is cool. May I suggest that you make the standard deformation much less spherical? I do not get nauseous that easily and it made me a little nauseous, feeling like I was falling. I would not want to watch that while driving in a car. But 1/3 of the way from ‘flat’ to that would be super useful.
This is pure Bret-Victorian magic. Really the greatest single notational/visualization I have seen in a long long time. Wow. I'm so in love.
Thanks for sharing! Building this in public, check my X for more updates! https://x.com/karshuit
I don't really know why, but the thought of my (elderly) mother using this made me laugh almost as hard as the El Risitas guy[1]. I adore it, and it also should never ever be used in any car GPS scenario. It's far too distracting, and puts far too much emphasis on the places you are not going.
I could see it being useful for a more exploratory style of map, however. Games like Pokemon Go come to mind as a place where this would be pretty cool.
[1]https://www.youtube.com/watch?v=Fkk9DI-8el4
That's almost perfect.
Proposal: The use case is to inform the user of landmarks on the route before they need them, giving visual cues about the scenery.
It's missing an early distortion along the direction of the turn though, each turn feels jarring and drops the useful spatial awareness aspect.
The concept is good, the implementation not so much, at least not on desktop. Mouselook doesn't make sense here; A and D should turn, not sidestep, which you can't do in a car. You do show a car right at the outset so people are going to imprint on that. Lack of arrow key support also alienates non-gamers.
This is surprisingly useful. As I was imagining myself behind thr wheel I felt it was more clear as to when/where the next turn is. Probably because it combines top down flat with 3d spatial vs just one or the other. This was really good. I want it.
Patent Pending, In europe?
TIL Software Patents are still totally a thing in Europe via a back door.
Neat!
Not sure if this is meant to be practical, but I think this would work better if the upcoming turn was centered in the view once it’s within a certain range, as a kind of anticipation. This helps prepare for the jarring shift in perspective and, in case there’s multiple turns in short succession (as there might be when exiting a highway, for instance), gives you a visual heads-up about what’s next.
I think this takes the record for top thing that I expected to be wildly unintuitive and turns it to be incredibly intuitive. I absolutely love this and want it for real. It gives me a road view and an aerial view and transitions smoothly. Needs polish and to somehow be accessible in seconds for everywhere but I would default settings this in my car if it was there.
Patent Pending?
Any patent attorneys here know what exactly about this is "patent-able"?
Mine gets stuck at loading 90%.
As a side effect, this is a neat way to visualize Gaussian splatting! As you go further away from the main navigation route, the quality of the rendering continuously degrades, until it eventually becomes sparse ellipsoids (i.e., you can see the individual splats).
Absolutely honest question: what is the advantage of this over a top view navigation with the orientation following the orientation of movement? Am I missing something?
Beautiful perspective if you need to take a left in 500 meters. Not so great if you have to take a left in 3 kilometers because that would just not be visible.
Now of course you could change the parameters so that the upper screen border is 3 kilometers. But normal standard perspective is even better, because it can show you up to infinity. The inherent concept here is that there is a cut-off at the top, and that there is always a lot of unnecessary stuff near you whizzing by to look at / dopamine kicks. So you would have to constantly look at the screen - instead of at the road.
Navigon (among others) back in 2009 showed a perspective that balanced between showing the next junction and the next few kilometers. And leaving out anything unnecessary. I like that better. Example: https://www.notebookcheck.com/fileadmin/_processed_/csm_Garm...
I've been playing video games for decades and this made me sick to my stomach almost immediately, but neat otherwise
Gets stuck loading at 90% for me
A problem of open GeoData is very much their coverage and availability in the EU. While the countries and their survey offices are required to release high value datasets in standardized form, some simply don’t. In Germany we have 16 states and every one of them has their own standard and pipelines for generating that data, and everyone releases it differently. Take LiDAR: Bavaria should be distributing it through OpenData portals and is required to by the EU, but they simply ignore that and charge 8000€ for it. Building international or even EU wide geo-projects from OpenData like https://hillsha.de is difficult because of that, you never get full coverage.
But as a tool for mapbuilders for small areas or planned tours i think this could be great
Neat!
It might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.
I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.
This made me feel sick in 5 seconds.
Neat. Kinda novel. But sort of impractical and doesn't solve a problem anyone actually has with current navigation UIs. I still like it anyway.
Very cool, after watching a minute it grew on me and I can see why the perspective is useful.
My immediate thought is that this is what is would be like to drive in The Spindle in Neuromancer or any similar space environment that’s spinning for artificial gravity.
The top down view of upcoming traffic complications ahead of a forward angled view of your surroundings seems incredibly practical to me.
I'm fortunate to not suffer motion sickness in general, but I showed this to my wife for 5 seconds and she was feeling motion sick.
Personally, I love it. It's fun, and I look forward to using it one day in lieu of exclusively top down or forward angled alone nav tools.
looks cool.
But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.
A variant of this but taking place on an O'Neill Cylinder would be amazing. I've always been captivated by the idea of the horizon curving up in front of you.
I almost immediately click-dragged into a nearby building by accident, and am fascinated by how this engine attempts to extrapolate the inside of the building using only information about the outside. It's kind of surreal, and slightly more convincing than it feels like it should be at times
Folded cities being primarily associated with Inception instead of ringworlds really shows you pr is everything.
In the demo, the "Destination" and "Point of Interest" seem to be floating around randomly. I'd expect them to point out the things they're labeling, but their movement seems to bear little correlation to anything.
let's give drivers motion sickness isnt a good strategy, just my opinion.
Thanks for the Vertigo Rollercoaster
Nice work! This sort of reminds me of a game I saw demo'd on HN about a year ago, where you could walk and talk to the people and do some tasks- the difference being - in that game the world felt like a convex sphere and here it is concave.
Very cool. This would actually save me from those terrible times when the navigation tells me to turn, but not which lane is best for the next turn after that. Now I could visualize it clearly.
That being said, it is a little dizzying to watch.
At first I thought this was a cool gimmick, but this seems like it would be really helpful. You get to see the angle of the curve from the driver's perspective and the overhead view at the same time!
Insanely cool. Good job!
That was surprisingly nice. I get to see the far distance on the map. Something has to be done about turns, though. They’re far too whirly for me. Good demo!
Is this supposed to be usable at all on Firefox Android?
I don't remember a map from the movie so I didn't know what to expect. Instantly I love this. I actually wish I could have this rather than street view in Google Maps.
Huh, patent pending? I am somewhat sure there is a mod for minecraft.
Nice. I'm loving seeing the increase in usage of Gaussian Splats these days.
And it's getting so much easier to create them too.
Sounds cool, but it's too heavy for my laptop.
Very cool but wow that just triggered motion sickness I didn't even know I had
This is insanely cool. Incredible.
this looks pretty cool. since it curves the the 3d map, what would it look like when you are driving through downtown highrises? would the tops of the buildings clash into each other?
what about steep uphill/downhill sections ?
Would love this for walking around nyc
Looks ok but easy to get lost literally into the weeds of the vegetation.
Navigation needs to be low cognitive overhead to have mass appeal. There's a reason why people do not navigate with satellite or photo real maps. This is an interesting projection and visualization but doesn't have much practical value.
This is great but also i want to vomit
gave me motion sickness in the turns, but i guess i should be looking at the real road
This would be an insane video game map.
This is pretty intuitive and useful, I think. I would suggest swapping to an angle equal to half the angle of the turn once your approach is within a certain distance, to show the user what is coming up around that turn. Frequently you need to turn then turn, so seeing 'ahead' a bit would be cool
Zero chance you can patent this though.
Spent 20 seconds on it.
Very cool idea. I was on board until the first turn, then I just felt seasick.
Does it come with barf bags, or at least a discount coupon?
Good luck with that patent.
ok this is nice
Bad ass. Nicely done.
Finally something new and shiny. Looks promising.
Cute. Only runs at about 1fps on my 5yo LG phone but it's a miracle it runs at all.
What problem does it solve tho ?
What the hell is "right drag"?
This would look great on an iPad mini running as the vehicle display.
And likely in most EVs.
It's completely wild that they're trying to patent a visualization that already existed in multiple movies.
Does anyone else hate how Google Maps zooms in right before a turn?
Yeah go ahead and completely change the scale of what I’m looking at a night quite predictable time just as I’m about to need the map the most to make a turn on a street I’m not familiar with
Absolutely fucking brilliant idea
This is why I use Apple Maps and thankfully in the Bay Area it’s more than at parity, it’s frankly better
All that said, this UI is actually awesome - just needs a little tweaking for the turn animation but I’d 100% use this - incredibly intuitive
Cool idea, but it feels more suited for pedestrians or cyclists moving at a slower pace. Not sure this format would work well in a car, since you can't really see the whole road ahead. At 100 km/h, you need to grasp the route and upcoming turns quickly and this view might not give you enough time to get in the right lane. Still, props to them for trying something new.
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