Not to take away from this game, but I had a friend who said he got lots of joy from Smule. IIRC it connects you with a random stranger, you can opt into having it auto-tune your voice, and you sing duets.
lots of sample videos on the site. I never had the nerve to play nor a place I'd feel comfortable singing out loud (apartments with thin walls)
show comments
driese
Nice one! I built something similar [1]. It has you type in the name of the actual song and artist and the game compares it to a database of lyrics. The goal is to find as many songs as possible that contain a given word (or one of its derivatives) within one minute. Getting actual lyrics was the hardest part, so not all songs are in there.
I played this as a camp game when I was younger. You formed teams and just had to sing a song with a generic word like "love". Cute
Waterluvian
I saw a real time multiplayer comedy open mic night game. I felt the premise was just fantastic even if it’s a moderation atom bomb.
That and this are clever ideas.
show comments
mortar
This looks fun! Had to open two tabs on my phone to test it before I consider sending it out to others. I often play a “sing a song from a word” game with my sister so it’s cool to see a framework around it.
show comments
koolala
Karaoke is kinda over-selling it. The entire game is just a 1-word prompt. Calling it a Singing game seems more accurate.
show comments
FrenzyDeveloper
wow. thats an amazing concept.
vatana7
nice
useiris
curious how you keep the lyric highlight in sync across players given this is browser audio, not a native client. each phone's audio pipeline has different buffering (bluetooth headphones alone can add 100-200ms of latency depending on the device), so if the highlighted line advances off local playback position rather than a shared server clock, two players on the same "beat" can end up seeing different words highlighted, which matters a lot for a game about lyrical timing. also on iOS safari specifically, an audio element started from one gesture and then paused/resumed later (someone switching tabs to grab a drink) can get stuck needing another user tap to resume playback, which for a fast round based party game would just look like the game silently broke for that person mid round.
Not to take away from this game, but I had a friend who said he got lots of joy from Smule. IIRC it connects you with a random stranger, you can opt into having it auto-tune your voice, and you sing duets.
It's been out for 14 years?
https://www.smule.com/
lots of sample videos on the site. I never had the nerve to play nor a place I'd feel comfortable singing out loud (apartments with thin walls)
Nice one! I built something similar [1]. It has you type in the name of the actual song and artist and the game compares it to a database of lyrics. The goal is to find as many songs as possible that contain a given word (or one of its derivatives) within one minute. Getting actual lyrics was the hardest part, so not all songs are in there.
[1] https://deriese.net/songs.html?t=hn
I played this as a camp game when I was younger. You formed teams and just had to sing a song with a generic word like "love". Cute
I saw a real time multiplayer comedy open mic night game. I felt the premise was just fantastic even if it’s a moderation atom bomb.
That and this are clever ideas.
This looks fun! Had to open two tabs on my phone to test it before I consider sending it out to others. I often play a “sing a song from a word” game with my sister so it’s cool to see a framework around it.
Karaoke is kinda over-selling it. The entire game is just a 1-word prompt. Calling it a Singing game seems more accurate.
wow. thats an amazing concept.
nice
curious how you keep the lyric highlight in sync across players given this is browser audio, not a native client. each phone's audio pipeline has different buffering (bluetooth headphones alone can add 100-200ms of latency depending on the device), so if the highlighted line advances off local playback position rather than a shared server clock, two players on the same "beat" can end up seeing different words highlighted, which matters a lot for a game about lyrical timing. also on iOS safari specifically, an audio element started from one gesture and then paused/resumed later (someone switching tabs to grab a drink) can get stuck needing another user tap to resume playback, which for a fast round based party game would just look like the game silently broke for that person mid round.