vunderba

I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

fassssst

It’s very easy to vibe code cool three.js OSM things.

Here’s a little N64 style cozy flight sim I’m working on:

https://seattle64.benjasmin.chatgpt.site/

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fodkodrasz

Buggy to the level of unusable.

danirod

It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

sgt

Where's the car? "F" does nothing. And I can't find any vehicle.

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bromuk

Feels like a single shot from an AI agent, pretty horrible and buggy

ttamslam

I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

Azantys

Dysfunctional vibeslop

edumucelli

Too much "vibe" in the code.

andai

Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

progx

Cool idea, but please make it better!

Double_a_92

Cursed buggy mess

weezing

Prime example why not everyone should make games

transitivebs

the link should go to the base url, not an overloaded server: https://hop.earth

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Yapping7880

Interesting idea that seems FUBAR.

sourcecodeplz

buggy but fun