There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
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amanzi
This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
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hyperhello
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
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yammajr
I did have to guess. If I'd have known how many mines there were, I wouldn't have though.
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
0x1ceb00da
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
adzm
Actually really fun
gkfasdfasdf
I love it. Reverse minesweeper describes it perfectly.
lioeters
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
da-x
Awesome idea
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ymolodtsov
Honestly looks far more obvious than the original to me.
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
I did have to guess. If I'd have known how many mines there were, I wouldn't have though.
https://imgur.com/a/idfj1my
edit: I'm wrong. Thanks steve.
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
Actually really fun
I love it. Reverse minesweeper describes it perfectly.
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
Awesome idea
Honestly looks far more obvious than the original to me.
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
https://goban.molodtsov.me/