But why not use WebGL? It's widely available, more efficient, and can render at a much higher quality.
https://polycss.com/gallery/?model=2843066616
https://threejs.org/examples/#webgl_animation_multiple
I give it 15 minutes before someone on here ports Doom
But why not use WebGL? It's widely available, more efficient, and can render at a much higher quality.
https://polycss.com/gallery/?model=2843066616
https://threejs.org/examples/#webgl_animation_multiple
I give it 15 minutes before someone on here ports Doom