Love this. But no explanations about the language. `defer` for example I didn't see in the 2 `main.n` I checked, and memory management remained a mystery. Would love to see a little more context.
Also, this is actually around 1000 lines.
felooboolooomba
Brilliant logo. I'm trying to put my finger on what it reminds me of. It tickles my brain.
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felooboolooomba
This is just an observation, not a criticism of your brilliant project OP. People with sensory processing issues can struggle with reading text when everything is animating around it (as per readme).
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ElenaDaibunny
clean project, bookmarked it. always nice seeing side projects that actually ship instead of staying in readme-only mode forever.
fizza_pizza
This is seriously impressive. A single pass LLVM frontend in ~3k lines of C with no malloc or AST is kind of wild. The graphical examples were a really nice touch too. Curious to see how far you can push the IR.
bensanm
Looks really neat and minimalist - nice work :-) Big fan of Kishimisu's shader work - nice to see you featuring it on your main page.
mock-possum
What’s the connection to the snake clone or a half-byte?
binyang_qiu
Doing this in ~3k LOC C without malloc or an AST is honestly pretty impressive. Interested to see how far the IR can scale.
Love this. But no explanations about the language. `defer` for example I didn't see in the 2 `main.n` I checked, and memory management remained a mystery. Would love to see a little more context.
Also, this is actually around 1000 lines.
Brilliant logo. I'm trying to put my finger on what it reminds me of. It tickles my brain.
This is just an observation, not a criticism of your brilliant project OP. People with sensory processing issues can struggle with reading text when everything is animating around it (as per readme).
clean project, bookmarked it. always nice seeing side projects that actually ship instead of staying in readme-only mode forever.
This is seriously impressive. A single pass LLVM frontend in ~3k lines of C with no malloc or AST is kind of wild. The graphical examples were a really nice touch too. Curious to see how far you can push the IR.
Looks really neat and minimalist - nice work :-) Big fan of Kishimisu's shader work - nice to see you featuring it on your main page.
What’s the connection to the snake clone or a half-byte?
Doing this in ~3k LOC C without malloc or an AST is honestly pretty impressive. Interested to see how far the IR can scale.