Tinygo made a lot of progress over the years -- e.g. they've recently introduced macOS support!
It does indeed produce much smaller binaries, including for macOS.
yuriy@MacBookAir ~/t/tinygo> time tinygo build -o test-tiny main.go
________________________________________________________
Executed in 1.06 secs fish external
usr time 1.18 secs 0.31 millis 1.18 secs
sys time 0.18 secs 1.50 millis 0.18 secs
yuriy@MacBookAir ~/t/tinygo> time go build -o test-normal main.go
________________________________________________________
Executed in 75.79 millis fish external
usr time 64.06 millis 0.41 millis 63.64 millis
sys time 96.76 millis 1.75 millis 95.01 millis
yuriy@MacBookAir ~/t/tinygo> ll
total 5096
-rw-r--r--@ 1 yuriy staff 74B 3 Apr 19:17 main.go
-rwxr-xr-x@ 1 yuriy staff 2.3M 3 Apr 19:18 test-normal*
-rwxr-xr-x@ 1 yuriy staff 192K 3 Apr 19:18 test-tiny*
yuriy@MacBookAir ~/t/tinygo> cat main.go
package main
import "fmt"
func main() {
fmt.Printf("Hello world!\n")
}
carverauto
We're using TinyGo and the Wazero runtime for our WASM plugin system in ServiceRadar, highly recommend both if you're using golang.
show comments
tatjam
Writing embedded code with an async-aware programming language is wonderful (see Rust's embassy), but wonder how competitive this is when you need to push large quantities of data through a micro controller, I presume this is not suitable for real-time stuff?
Tinygo made a lot of progress over the years -- e.g. they've recently introduced macOS support!
It does indeed produce much smaller binaries, including for macOS.
We're using TinyGo and the Wazero runtime for our WASM plugin system in ServiceRadar, highly recommend both if you're using golang.
Writing embedded code with an async-aware programming language is wonderful (see Rust's embassy), but wonder how competitive this is when you need to push large quantities of data through a micro controller, I presume this is not suitable for real-time stuff?