Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)
jesse__
Love this.
As an aside, if the author reads this, did you consider using bitfields for the superposition state (ie, what options are available for a tile)? I did a wfc implementation a while back and moved to bitfields after a while.. the speedup was incredible. It became faster to just recompute a chunk from scratch than backtrack because the inner loop was nearly completely branchless. I think my chunks were 100 tiles cubed or something.
kevinsync
Super awesome, love the tilt-shift camera effect!
I was also wishing I could zoom in to human size and run around HAHAHA
behnam_amiri
This is cool. Curious if you plan on keep it as a map generator or turn it into something more interactive too.
nickandbro
This looks amazing man, seriously good job with this.
bobek
Made me smile. Thank you!
ArcaneMoose
Beautiful work!
gedy
Real engineering skills, I love it.
moi2388
This entire article reads like it was fully written by AI unfortunately
MattDamonSpace
Gorgeous
verdverm
Related (?) has anyone else been following the Hytale Worldgen v2? They've built a visual node editor so anyone can create biomes, structures, or complete worlds. I believe there is a competition going on right now.
They are essentially making the entire game based on similar concepts and then using them to develop their core content. Simon is an inspiration and has said they won't be taking investor money so they can stay true to the users and creators.
Oskar Stålberg used wave function collapse for various games, including Townscaper. He talks about it here: https://www.youtube.com/watch?v=Uxeo9c-PX-w&pp=ygUhdG93bnNjY... (SGC21- Oskar Stålberg - Beyond Townscapers).
"Stop playing your AI garbage and get to bed!" "Mooooom! It's not AI garbage, it's classical procedurally generated content!"
OP is probably familiar but this site has a lot of good examples of hex math with code examples - https://www.redblobgames.com/grids/hexagons/
Reminds me of Dorfromantik[0].
[0] https://store.steampowered.com/app/1455840/Dorfromantik/
Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)
Love this.
As an aside, if the author reads this, did you consider using bitfields for the superposition state (ie, what options are available for a tile)? I did a wfc implementation a while back and moved to bitfields after a while.. the speedup was incredible. It became faster to just recompute a chunk from scratch than backtrack because the inner loop was nearly completely branchless. I think my chunks were 100 tiles cubed or something.
Super awesome, love the tilt-shift camera effect!
I was also wishing I could zoom in to human size and run around HAHAHA
This is cool. Curious if you plan on keep it as a map generator or turn it into something more interactive too.
This looks amazing man, seriously good job with this.
Made me smile. Thank you!
Beautiful work!
Real engineering skills, I love it.
This entire article reads like it was fully written by AI unfortunately
Gorgeous
Related (?) has anyone else been following the Hytale Worldgen v2? They've built a visual node editor so anyone can create biomes, structures, or complete worlds. I believe there is a competition going on right now.
They are essentially making the entire game based on similar concepts and then using them to develop their core content. Simon is an inspiration and has said they won't be taking investor money so they can stay true to the users and creators.