Reading this brings back so many memories of the early 2000s, using Cheat Engine to inject code into GunBound. It's funny how trying to get infinite gold or a perfect aimbot in a multiplayer game was the ultimate gateway drug to learning memory management, pointers, and assembly for an entire generation. The OS targets change, but the thrill of manipulating a running process remains exactly the same.
fny
I never understood how people use compiled languages for video games let alone simple GUIs. Even though I'm now competent in a few, and I have LLMs at my disposal, I fall back to electron or React Native just because it's such a pain in the ass to iterate with anything static.
Native devs: what are your go to quality of live improvements?
Reading this brings back so many memories of the early 2000s, using Cheat Engine to inject code into GunBound. It's funny how trying to get infinite gold or a perfect aimbot in a multiplayer game was the ultimate gateway drug to learning memory management, pointers, and assembly for an entire generation. The OS targets change, but the thrill of manipulating a running process remains exactly the same.
I never understood how people use compiled languages for video games let alone simple GUIs. Even though I'm now competent in a few, and I have LLMs at my disposal, I fall back to electron or React Native just because it's such a pain in the ass to iterate with anything static.
Native devs: what are your go to quality of live improvements?