EDuke32 – Duke Nukem 3D (Open-Source)

96 points28 comments2 hours ago
eek2121

Duke Nukem/BUILD was the first level editor that sucked me into level editing/mods, it is also the place where I spent the most hours. I later pivoted to more professional pursuits, however i killed a ton of time building new levels, and exploiting the engine to an obscene level.

I doubt I could get back into it these days, however, I hope the open source effort can inspire some awesome stuff!

bombcar

Mac Source Ports has signed and notarized versions of this along with Raze and JFDuke3D - https://www.macsourceports.com/game/duke3d

All ported and ready to go on Apple Silicon - they even have instructions on how to extract the needed data from Steam or GoG.

Sarkie

I pirated this as a kid.

I've probably bought 10 different versions in the meantime to make up for it

shevy-java

Hmmm. I do sometimes play old DOS games. And then the era of games that followed, say ... from 1995 to 2005 or so, give or take. Though quite rarely nowadays.

I'd wish there could be an improvement of some of the old games. Not to change their character per se, but to make some small modest improvements to e. g. gameplay, usability, perhaps even the graphics - without killing the old flair it had. Anyone remember Alone in the Dark? I liked the polygons, even though nobody would use these today. So that can probably not be improved a lot without ruining the old feeling. But content-wise? Where is AI when you need it? Can't AI autogenerate more content for those games AND also improve them modestly?

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vunderba

Duke Nukem 3D was probably one of the earlier FPS games that really encouraged modding because of Ken Silverman's Build Engine.

Even the enemy AI could be modified (albeit relatively limited) by editing the text CON files.

Anyone else remember playing over LAN with friends, dropping a Duke hologram in an elevator along with a bunch of pipe bombs hidden at its feet?

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midzer

Classic!

Play the (only?) WASM demo at https://midzer.de/wasm/duke3d/ (ported from https://github.com/GPSnoopy/BelgianChocolateDuke3D). Miserably only software rendering right now.

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blundergoat

Duke Nukem 3D was my first experience urinating in a video game. Hail to the king, baby.

derwiki

I spent a lot of time in the Duke Nukem 3D level editor, even had a thick reference book. Really gave me a leg up for CAD in school.

ctoth

Am still looking for where I am supposed to type 'dnkroz' IRL

everyone

This is the most fun I've had with Duke Nukem this century https://www.moddb.com/mods/duke-nukem-alien-armageddon

It's a sort of duke roguelike with 100's of potential levels, you play through a a certain random number of them in a run. Also you unlock all sorts of power ups as you progress, enemies also get stronger and get random buffs. + Theyve added a load of mechanics, more weapons, enemies, more playable characters etc.

iberator

Hail to the king, baby!

Duke nukem 3D is kinda the most adult shooter ever if you compute the ratio of age/controversy/sex/blood/possibilities.

holoduke

Duke Nukems are still my favorite games ever. One of the first game I played multiplayer with two laptops. I was 12ish years old. First game was actually retaliator, but that aside. Level design, graphics, sounds and the atmosphere was groundbreaking those days. Wish I was that age again.

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bitwize

I used eduke32 to blaze through DN3D once more on a boomer shooter kick a few years back. Which arguably never ended, as Doom and Quake mods make up most of my gaming time now.

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