let mut found_info = None;
for info in &STAT_INFO {
if info.kind == item_type {
found_info = Some(info);
break;
}
}
When typically in rust this is just:
let found_info = STAT_INFO.iter().find(|info| info.kind() == item_type);
Now I want to go through and feng shui all the code to look more like idiomatic rust just to waste some time on a saturday...
show comments
amelius
Wolfenstein is peanuts compared to writing your own doubly linked list.
hamza_q_
Cool! I did an incomplete version in Rust a while back as well. Not a source port, tried to recreate the game from scratch myself, without looking at the C src code
Was this translated automatically from C? I picked a spot totally at random and saw in https://github.com/Ragnaroek/iron-wolf/blob/main/src/act1.rs in place_item_type:
When typically in rust this is just: Now I want to go through and feng shui all the code to look more like idiomatic rust just to waste some time on a saturday...Wolfenstein is peanuts compared to writing your own doubly linked list.
Cool! I did an incomplete version in Rust a while back as well. Not a source port, tried to recreate the game from scratch myself, without looking at the C src code
https://github.com/hamzaq2000/wolf3d-reimpl-rs
Somewhat related: https://github.com/Henrique194/iron-doom
This is cool! Wolfenstein will always have a place in my heart.
You should add it to https://hnarcade.com
Game would be considered too politically incendiary if released today.
Nice job. Couple notes for the web version:
- Once started the shareware game on Chromium browsers seems to flicker like crazy which displays the "B.J. Blazkowicz" face.
- You missed adding the classic code that everyone knows, M-L-I!
Sweet memories...
again?