I liked the simplistic UI, but it is not quite ready for serious use.
I tried using it on a simple svg that i had (around 1KB, just few simple lines and shapes). But it did not rendered them properly. Colors were off (black-box instead of original colors), and in one place it was showing at triangle instead of an L shaped line.
Also when I move an object, a single Cmd+Z wont undo the action. Have to repeat twice for object to go back (I am using Chrome on macbook)
show comments
jarek-foksa
How much time did it take you to build it? For the past several years I have been working full time on an SVG editor myself (https://boxy-svg.com) and I get a bit anxious when I see what LLMs are capable of nowadays.
show comments
blorenz
Great potential here! I like the easy and friendliness of the tools to use. It would be nice to weld paths. I find myself having to clean up disjointed paths in svgs from time to time. Shapebuilding operations would be incredible, too. Great work!
show comments
sureglymop
This is awesome! One piece of feedback: on my gesture controlled phone the bottom menu is a bit too low, low enough to overlap with the "gesture bar" at the bottom.
show comments
r2ob
I'm looking for an open source eps to svg
itintheory
You might consider adding a modal when closing the window with unsaved changes?
show comments
lastdong
Well done, love the minimal UI. The menus are familiar in any case just tucked away for better drawing experience.
show comments
elliottboxx
this is so great! thanks for sharing.
any thoughts on what you are going to do next with it? leave as-is or keep adding features?
can you explain the reasoning behind the plugin system a bit more - is it a pattern you came up with or is it based on an existing plugin architecture?
can you add a License to the github?
show comments
basch
worked well in my quick test. very minimalist menus have a bit of a learning curve for me.
Pen tool control points/curves are rendered in the wrong location: https://imgur.com/a/QXQoqOI
I liked the simplistic UI, but it is not quite ready for serious use.
I tried using it on a simple svg that i had (around 1KB, just few simple lines and shapes). But it did not rendered them properly. Colors were off (black-box instead of original colors), and in one place it was showing at triangle instead of an L shaped line.
Also when I move an object, a single Cmd+Z wont undo the action. Have to repeat twice for object to go back (I am using Chrome on macbook)
How much time did it take you to build it? For the past several years I have been working full time on an SVG editor myself (https://boxy-svg.com) and I get a bit anxious when I see what LLMs are capable of nowadays.
Great potential here! I like the easy and friendliness of the tools to use. It would be nice to weld paths. I find myself having to clean up disjointed paths in svgs from time to time. Shapebuilding operations would be incredible, too. Great work!
This is awesome! One piece of feedback: on my gesture controlled phone the bottom menu is a bit too low, low enough to overlap with the "gesture bar" at the bottom.
I'm looking for an open source eps to svg
You might consider adding a modal when closing the window with unsaved changes?
Well done, love the minimal UI. The menus are familiar in any case just tucked away for better drawing experience.
this is so great! thanks for sharing.
any thoughts on what you are going to do next with it? leave as-is or keep adding features?
can you explain the reasoning behind the plugin system a bit more - is it a pattern you came up with or is it based on an existing plugin architecture?
can you add a License to the github?
worked well in my quick test. very minimalist menus have a bit of a learning curve for me.
for anyone looking for something similar with a more familiar interface https://www.vectorpea.com/