Created by R74N, not Neal. Has been live on http://sandboxels.r74n.com as an independent project for several years. Just now hosted by Neal. Important distinction.
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phailhaus
Falling sand games bring back a lot of nostalgia. If you're interested, you should check out dan-ball's version which is one of the progenitors of the genre. Over the years he's added a ton of features, elements, and interactions, to the point where it now has a fluid mechanics simulation for air!
As a fan of both Neal and R74n this was an unexpected collaboration!
I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels tries to move down, then diagonally down. Water does the same, then tries sideways.
Minecraft introduced me to the idea of tuff. This gives me more ways to play with it.
I still don't know what it is.
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bstsb
for context, this game was first built in 2019 by R74N. it looks like neal.fun has taken over maintaining/hosting its web version, while the Steam version continues development
Wow, this is... kinda like the Noita engine but without the exploding yourself every 5 seconds. Probably going to spend the next several hours getting zero useful RL tasks done now, thanks again Neal.
simonw
Here's the official announcement about the move to neal.fun:
It doesn't explain why though, which is the most obvious question.
Sharlin
My geology classes certainly did not mention sedimentary layers consisting of glass, quicklime, ash, salt, gingerbread, melted butter, and toast, from bottom to top.
Created by R74N, not Neal. Has been live on http://sandboxels.r74n.com as an independent project for several years. Just now hosted by Neal. Important distinction.
Falling sand games bring back a lot of nostalgia. If you're interested, you should check out dan-ball's version which is one of the progenitors of the genre. Over the years he's added a ton of features, elements, and interactions, to the point where it now has a fluid mechanics simulation for air!
https://dan-ball.jp/en/javagame/dust/
As a fan of both Neal and R74n this was an unexpected collaboration!
I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels tries to move down, then diagonally down. Water does the same, then tries sideways.
Me messing around with it eventually resulted in a game I'm now working on full time (think Noita meets Factorio): https://store.steampowered.com/app/2764460/Sandustry/
Minecraft introduced me to the idea of tuff. This gives me more ways to play with it.
I still don't know what it is.
for context, this game was first built in 2019 by R74N. it looks like neal.fun has taken over maintaining/hosting its web version, while the Steam version continues development
https://sandboxels.r74n.com/new-home
Wow, this is... kinda like the Noita engine but without the exploding yourself every 5 seconds. Probably going to spend the next several hours getting zero useful RL tasks done now, thanks again Neal.
Here's the official announcement about the move to neal.fun:
https://sandboxels.r74n.com/new-home
It doesn't explain why though, which is the most obvious question.
My geology classes certainly did not mention sedimentary layers consisting of glass, quicklime, ash, salt, gingerbread, melted butter, and toast, from bottom to top.
See also: The Powder Toy (https://powdertoy.co.uk/)
I've seen a lot of cellular sandbox simulations but this one really dials things up to eleven!
Awesome. Eagerly awaiting Line Rider.
I feel like I've played multiple versions of this game, but I can't remember the names of any of them... powder... toy? Might be one?
always enjoy neal's stuff. is he part of R74N?
Thanks Neal. Is fun.
this is cool.