sitkack

I think what is not clear from your project description is that your AR glasses don't provide an environment locked virtual screen, meaning a screen that stays fixed in space while your head moves. The native screen of your glasses provide a screen that is fixed relative to the glasses, like having a display locked to your face.

Some AR glasses do provide this feature, so it overcomes a product flaw in AR glasses and will at some point not be necessary.

Your project could also allow for other features that the AR glass manufacturer didn't think of, or has gated behind upgrades and product segmentation.

Is my assessment correct?

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stavros

I'm actually wearing the Xreal Air 2 right now, and yes, this is basically exactly what their app does. Personally, I only need one screen, so I'm using the glasses without the app, but this is great if you want a virtual second display somewhere in the room! Very well done.

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xeonmc

If you have 3dof tracking only, consider making the displayed image to have no stereodisparity, this way it is optically correct to being a screen projected onto the celestial sphere. This is also how reflex sights works on fighter jets and guns.

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verdverm

https://immersed.com is a great piece of software that gives you multiple virtual screens. It supports all major OS and VR devices, with their own https://visor.com headset coming soon (tm)

wkat4242

Nice! I wish this worked on my XReal Air :( It does have IMU sensors because their own app (nebula) uses them, and even does 3D effects.

By the way I find my Quest 3 way more comfortable than the Xreal. The problem with the xreal is, the prescription inlays are too small so I can see only a part of the display sharp unless I put in lenses every time. And it is kinda heavy on my nose and ears. the Quest is super nice, has a wider FoV. But it's heavier and bulkier to bring along of course.

PS I had no idea you could connect an HDMI dongle to the quest. I'll check that out.

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LonelyWolfe

Just venting and ranting about AR glasses here:

One thing about AR glasses that I don't get so far: Why do ALL of the AR glasses use only 1080p displays per eye whereas all the other VR solutions that also have a display right in front of your eye have even bigger resolutions?

I really do want AR glasses that can act as an alternative to a physical display. But they're always 1080p for some reason. The companies I've seen making them appear to me to keep fixing important issues and adding really useful features - but seem to avoid touching anything that would improve the resolution.

Edit : There's a part of me that believes the situation here is a lot like how Linus Tech Tips described the Dashcam situation.

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skeptrune

Wow, $409 getting you a AR display that's viable to hack on is crazy. I can't believe how approachable hardware is for tinkerers some time.

deivid

Cool project, but I'm missing what does this "remapping" do that the glasses can't do by themselves?

I see the glasses are connected (via usb-c?) to the OrangePi.

Is this project converting HDMI signal to the Viture protocol? if so, can't you run a screen grabber directly on your machine and send it to the glasses?

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benhoff

Did you fix the op5plus HDMI in driver?

Thing was unstable like 8-12 months ago

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amelius

I looked at those Viture glasses, but the pitch of the glasses (how far the eyes are apart) looks strangely low. Perhaps this works in the Asian market, but it just seems inadequate for the Western world.

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unsupp0rted

I, for one, would like to see AR glasses that use e-ink. Black and white with a slow refresh rate. Would be perfect for my use-cases.

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