One aspect of computer screen eye strain is the extra-ocular muscles not exploring using their full range on motion and instead being focused on the center of their field of vision non-stop. I went for a demo of the Apple Vision Pro hoping to have my whole field of view be one giant screen. Instead, the center is sharp and the periphery is extremely blurry. I was told this is to save on video processing resources. To make something sharp you have to move my whole head to look face it directly. It didn't even come close to having as much useful field of view as a nice setup with a couple of monitors. It was really not what I was hoping for.
The article promises that AR glasses will "keep the visual field broad and wide." Maybe products will fix this in future iterations, but I'm not too hopeful for the near future.
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crooked-v
The "peripheral area of the retina continuously contacts sunlight" part is just wishful thinking at this point. Every company in this space except Xreal has abandoned the idea of a see-through display, and Xreal has only kept it because their focus is on weight and comfort over features and it lets them avoid needing passthrough cameras and everything that goes with them.
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daft_pink
Anyone else reading this comparing it with their personal experience using AR devices and thinking that the current devices Oculus/Apple Vision Pro devices feel like they are increasing eyestrain?
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vanattab
Has anyone every built a colimated monitor display? I have been thinking about building a collimated display system using 3 monitors or projectors and A mylar sheet to make display system near optical infinity. Like some old flight simulator systems. It will take up alot of space but should help eye strain I think.
terrycody
But what if a person already had myopia?
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ohgr
This is a poorly contrived article which basically has no academic rigour at all, makes completely uncited statements and finishes in "clinical trails needed". Urgh. At best it's a hypothesis and that's pushing it.
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ein0p
I do wish there was something that simply provides an AR 3D display situated in a simple "room". I should be able to connect it to a computer with a Thunderbolt cable, much like I can connect a display today. No need for "apps" or log-in, or anything. Just a large display, some distance away (to reduce eye strain), but crucially also retina-quality text on that display. Additionally, such a device must not impose much in the way of hardware requirements on the computer it's connected to. Even if the required resolution is 8K per eye, to make the text crisp, all scaling and transforms should occur on the device itself.
One aspect of computer screen eye strain is the extra-ocular muscles not exploring using their full range on motion and instead being focused on the center of their field of vision non-stop. I went for a demo of the Apple Vision Pro hoping to have my whole field of view be one giant screen. Instead, the center is sharp and the periphery is extremely blurry. I was told this is to save on video processing resources. To make something sharp you have to move my whole head to look face it directly. It didn't even come close to having as much useful field of view as a nice setup with a couple of monitors. It was really not what I was hoping for.
The article promises that AR glasses will "keep the visual field broad and wide." Maybe products will fix this in future iterations, but I'm not too hopeful for the near future.
The "peripheral area of the retina continuously contacts sunlight" part is just wishful thinking at this point. Every company in this space except Xreal has abandoned the idea of a see-through display, and Xreal has only kept it because their focus is on weight and comfort over features and it lets them avoid needing passthrough cameras and everything that goes with them.
Anyone else reading this comparing it with their personal experience using AR devices and thinking that the current devices Oculus/Apple Vision Pro devices feel like they are increasing eyestrain?
Has anyone every built a colimated monitor display? I have been thinking about building a collimated display system using 3 monitors or projectors and A mylar sheet to make display system near optical infinity. Like some old flight simulator systems. It will take up alot of space but should help eye strain I think.
But what if a person already had myopia?
This is a poorly contrived article which basically has no academic rigour at all, makes completely uncited statements and finishes in "clinical trails needed". Urgh. At best it's a hypothesis and that's pushing it.
I do wish there was something that simply provides an AR 3D display situated in a simple "room". I should be able to connect it to a computer with a Thunderbolt cable, much like I can connect a display today. No need for "apps" or log-in, or anything. Just a large display, some distance away (to reduce eye strain), but crucially also retina-quality text on that display. Additionally, such a device must not impose much in the way of hardware requirements on the computer it's connected to. Even if the required resolution is 8K per eye, to make the text crisp, all scaling and transforms should occur on the device itself.